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- Command and Conquer Level
-
- Level Name: Mission: Impossible
- Created By: Szeming Lau (szeming@interlog.com)
- Release Date: 3rd February, 1996
- Completion Time: A looooooong time
- Map information: Large (62x61), winter theatre.
- Used Covert Operations map by Adrian Hon with a few changes.
- Player: GDI
- Difficulty: Might take several tries to survive the first 20 seconds,
- yeah, a little on the tough side, but rewarding
- Filename: IMPOSSBL.ZIP
- File contents: SCG15EB.INI,SCG15EV.BIN,MISSION.INI,SAVEGAME.089,READTHIS.TXT,
- DINOGRAP.EXE,DINOGRAP.TXT
- Hardware used: Pentium 100Mhz
- Software used: CCMAP 2.1, programmed by Richard Heesbeen and Jeroen Ritmeijer
-
- Tested on Command and Conquer v1.18p (English version), with DINOGRAP
- by Andrew Griffin (more about that later) for dinosaur graphics.
-
- Level replacement
- -----------------
- This file is meant to replace the last GDI 'B' mission. It does work when
- used with other missions, but has been designed specifically for this
- mission.
-
- Mission Description
- -------------------
- Kane and his Temple of Nod have been located. However, he has surrounded
- his base with allies. He has also taken some top secret nuclear material
- from GDI. Your mission: Recover the stolen shipment held in the technology
- center and destroy all enemy bases. Beware of the booby traps around the area.
- Kane has planted many after finding out about your prescence in
- this area. There are also rumours of dinosaurs and visceroids in this
- area has been confirmed. All GDI funding has gone into this endeavor.
-
- NOTE: Capture the technology center; do not destroy it.
-
- NOTE: I'm not responsible for smashed PCs resulting from sheer frustration that
- the player will feel at the end when he/she doesn't read the note above.
-
- Level Description
- -----------------
- Kane has fled to his Temple of Nod on a remote island and surrounded himself
- with his allies. He has ordered them to guard his base. He has also somehow
- convinced the civilians that we are the enemy. The task at hand is of utmost
- importance. Your task is to destroy all the enemy bases. The civilian buildings
- may also hold valuables, but beware: Kane has booby trapped some of them.
- All of GDI funding has gone into this mission. The money has been (conspicuously)
- dropped in wooden crates. Some steel crates are also there. Some may bring
- reinforcements and stuff, but others, well, Kane has gotten to them too...
- You start with an MCV, because the rest of the units are being shipped overseas.
- They will arrive in due time... Oh, and, by the way, Kane has stolen some
- very important nuclear material from us. It is held in his technology centre
- beside the Temple. You are to capture this building, not destroy it.
- Yes, there are dinosaurs and visceroids throughout the level (read note in
- "Other Information" section) and by sheer coincidence, they come in right
- beside your base.
-
- Sooo let's recap... Destroy every structure, but capture the technology centre.
- If you succeed, look forward to a big promotion ($$$$). If you fail...
-
- Level Hints (READ THIS!)
- ------------------------
- -First, collect a few crates of money, then build your base QUICK! Build
- a power plant, and barracks. When done, build your troops, but keep on
- building barracks until you have two or more (for fast troop production).
- Watch out for the SSM launchers! Build your base while you fight.
- -The steel crates give either something really good, or something really bad,
- or nothing.
- -Kane isn't the only one with allies! You start with several allies guarding
- your base (Hint: don't destroy them - they are there for a reason).
- -Yes, there are a lot of booby traps.
- -However, there are also a few gags (watch for contents of the helicopter
- near the end of the level).
- -Civilians attacking your base? This might seem like a big joke, but they
- seriously distract your defences and keep you from placing buildings. Other
- than that, yes, they are a joke.
- -If you lose your Construction Facility, don't despair. There is a backup in
- one of the steel crates (not the one with the nuke in it!) However, if this
- is already your backup MCV that's been nuked, PANIC!
-
- Usage
- -----
- For those who don't want to bother messing around editing files, a savegame
- has been supplied that was taken the instant the level started. Simply copy
- this file (SAVEGAME.089) into your Command and Conquer directory (rename it
- if you don't want to lose one of your savegames). Then simply load that file
- when you start. You will not be able to restart the mission if you do this,
- you will have to re-load it if you need to try again. If you choose this
- method, you can ignore the next part.
-
- However, to get the full extent of the stuff (a video clip that probably
- hasn't been seen before, Untamed Land music) at the beginning, you can
- copy the rest of the files to the directory (MISSION.INI, SCG15EB.INI,
- SCG15EB.BIN are the vital ones). To run it, load a previously saved
- mission in the 15B level of GDI or the saved game included. Then abort,
- and restart the mission.
- If you put the file mission.ini into your Command and Conquer directory,
- you will not be able to access the mission text for other missions until
- it is removed.
-
- To edit/view the level using CCMAP, you simply have to rename SCG15EB.BIN
- to SCG15EB.MAP.
-
- To get dinosaur graphics in the game, you will need the DINOGRAP program
- from Andrew Griffin included here. Just type DINOGRAP -on to enable them
- (NOTE: changes the GAME.DAT file).
- Of course this is purely optional, but then without them, you will only
- see the death scenes. Therefore, the author takes no responsibility in
- structures suddenly exploding, troops firing at nothing and then suddenly
- dying.....
-
- Other Information
- -----------------
- One thing you should not ask:
- -I can't explain the appearance of dinosaurs in a final war between good and
- evil in the 21st century. They're there, that's that.
- -Ditto for the 25 Dr. Moebiuses at the end (damn - that was supposed to be a
- surprise gag).
-
- If you see clumps of trees in strange places, some of them are used to
- hide SAM sites, turrets and even obelisks. Others are there to hide defects
- in the map that I couldn't correct :).
-
- Yes, this level is pretty hard. In fact, if you pass it, please tell me.
- I haven't passed it before (not because I can't; because I spend so my
- time restarting it to check the slightest change that I get sick and tired
- of it, really! ;) )
-
- Have fun!
- Szeming Lau (szeming@interlog.com)
- Toronto, Ontario, Canada
-